KNOWLEDGE NOTES

Knowledge Notes

Explore curated knowledge, course notes and methods, with their existing content and sources preserved.

This index lists complete English editions. Additional Chinese notes and bilingual updates remain available in the Chinese index.

350knowledge notes
Product Design & UX / NNGroup User Experience

NNGroup Human-Computer Interaction HCI (Motor Laws Fitts/Steering · Touch Target 1cm · State Switching/Feedback · Tutorials vs Contextual Help · Task Analysis/Data Tables · Smart Home/AI Trust · Virtual Queues · AR Calibration)

16 curated articles from the Nielsen Norman Group Human-Computer Interaction (HCI) knowledge base. Coverage spans three major sections: ① Hard laws of motor control and cognition — Fitts's Law (time to reach a target T depends on distance D and target width W; larger targets are faster · screen edges = infinite targets · padded targets · Woodworth two-phase movement model · distance comparison of linear vs rectangular vs pie menus · place buttons close to the prior action), Accot-Zhai Steering Law (movement time within a bounded path T=a+b·A/W; narrower and longer paths are harder · L-shaped corridors in hierarchical menus · vector triangle buffer zones · Mega Menus · forgiving paths), Touch Targets (minimum 1cm×1cm / 0.4in · average finger width 1.6–2cm · thumb 2.5cm · spacing to prevent accidental taps · View-Tap Asymmetry · use larger 2cm targets for children/older adults/one-handed use), design process (Iterative design +38% per round · Parallel design merge +70%, then iterate for 152% · Competitive testing). ② Interaction patterns and interfaces — State-Switch controls (dual control: state indicator + toggle button vs single control · Mute button counterexample WebEx · positive example Zoom), Tutorials vs Contextual Help (push vs pull · short-term memory load · progressive disclosure), Task Analysis (task vs goal · contextual inquiry · HTA hierarchical task analysis diagram · GOMS · cognitive complexity), four core Data Tables tasks (lookup/compare/edit single row/batch operations · freeze header and first column · zebra striping · in-place editing vs non-modal side panel). ③ Smart homes and new scenarios — 7 best practices for smart devices, 5 guidelines for onboarding and connection, 5 motivations for smart homes (convenience/peace of mind/saving money/useful data/ambience), 3 user types (Managers/Everyday Users/Restricted Users) + Zone×Role dual axis · agentic execution · invisibility of automation · ability to degrade to Dumb Work, 7 principles of smart notifications (timely/relevant/specific/intensity/frequency/channel/adjustable) × 3 types (Reactive/Proactive/Optimization), Smarts over Sentience (warm AI increases error rate by 10–30% · RAG), 13 practices for Virtual Queues, 10 guidelines for AR calibration. Audience = product managers; terms explained in-line, decision-oriented (when to use/how to choose/counterexamples).

Human-Computer InteractionInteraction PrinciplesSystem feedbackEnglish edition