Google UX Certificate Course 5 (Visual Design / Mockups / Design Systems) + Responsive Websites. 4 visual elements (typography/color/iconography/lines, size, shape, images) + color (60-30-10 rule + color psychology + WCAG contrast 4.5:1 + accessibility for color blindness/low contrast/photosensitivity) + typographic hierarchy/legibility + icons (action vs supplementary + text labels + branding) + layout (grids/containers/white space) + visual principles (emphasis/hierarchy/scale & proportion/unity & variety + Gestalt) + Mockups (static high-fidelity) + design systems (4 components + 4 levels of UI patterns + 5 benefits + Sticker Sheets + Figma components/instances + Material/Polaris/Apple HIG/Fluent/USWDS) + responsive design (pros and cons of native apps vs responsive web + hamburger menus/cards/carousels/CTAs) + design ethics (attention economy/dark patterns/marginalized groups). Targeted at PMs
19 curated articles from the Nielsen Norman Group mobile and tablet design knowledge base, targeted at product managers, with in-line term explanations and decision-oriented guidance. Eight core pillars: ① Physical constraints of mobile interaction — Fitts's Law (movement time grows logarithmically with distance, larger targets are better, icons paired with text labels expand tap zones, screen edges are no longer 'infinite targets') + Mobile Microsessions (<15s, account for 40%+ of sessions, supported by four methods: notifications/widgets/quick actions/voice assistants; threshold for older users is 22s). ② Mobile overlays and navigation — Bottom Sheets (modal vs nonmodal vs expandable, close via back button, provide explicit X button, do not stack, use only for brief interactions) + Accidental dismissal of overlays (partial vs full-screen, lost work from misused back button, Walmart/Google Maps counterexamples) + Tabs (in-page vs navigation, ≥2 indicators, single line no stacking, ≤2 words per label, no all caps) + Carousels (mobile users only view 3–4 frames, use autoplay cautiously, limit to 3–4 frames). ③ Mobile forms and input — Mobile checkout (one-tap cart, guest checkout priority, pinned expanded order summary, matching keyboard types, open fields instead of dropdowns, photo card recognition, cross-device Handoff) + Time zone selectors (automatic location detection, alphabetical order by city, 44% use city search, 73% know time zone names, GMT more familiar than UTC at 55% vs 34%) + Four data table tasks (lookup/comparison/view & edit/bulk operations, freeze header and first column, zebra striping, nonmodal sidebar editing). ④ Three states of system status — Indicators (passive/contextual) vs Validations (action required/contextual) vs Notifications (global or contextual/system-triggered). ⑤ Error messages — Three-dimensional scoring criteria (4 items each for visibility/communicativeness/efficiency, 1–4 points, A–D grades, Craigslist 2.08/Google Flights 3.17/J.Crew 3.67) + design guidelines (place near error source, multichannel redundancy, positive tone that does not blame users, preserve input). ⑥ Five major push notification mistakes (requesting permissions too early, not stating content, short-term bombing, irrelevant content, hard to dismiss; 56 daily notifications on average in 2016). ⑦ Onboarding guidance — Push-style tutorials are ineffective (interruptive/forgettable/do not improve completion rate; 70-person experiment showed 91% vs 94% success rate with no significant difference, skip group rated experience easier at 5.49 vs 4.92); switch to pull-style revelation/contextual help instead. ⑧ Cross-device and physical-digital bridges — Negative impacts of mobile-first on desktop (content dispersion, mobile traffic at 55%, accordions increase clicks on desktop, illusion of completeness) + 13 QR code usability rules (provide context, deep links, mobile-friendly pages, use short links for <15s tasks, minimum 2cm×2cm size) + 6 smartwatch interaction types (receive/reference/record/control/communicate/guide, 200+ examples, 1 in 5 Americans owns one) + Banner Blindness (ignoring top/right-column ad-style elements, Gestalt proximity, hot potato effect). Each section includes core principles/Why/counterexamples, retaining all touch target sizes and percentage figures.