KNOWLEDGE NOTES

Knowledge Notes

Explore curated knowledge, course notes and methods, with their existing content and sources preserved.

This index lists complete English editions. Additional Chinese notes and bilingual updates remain available in the Chinese index.

350knowledge notes
Product Design & UX / NNGroup User Experience

NNGroup UX in Agile Development (13 Articles · Current State of Agile UX / Scrum & Sprint Cadence / Discovery & SCALE / Three Schools of MVP Debate & Risk-Reward Matrix / Value Hypothesis vs Solution Hypothesis / Integrating User Research into the Backlog / Problem-Hypothesis-Fact Knowledge Board / Lean UX Documentation / Collaborative Design 6up-1up & Whiteboarding Sessions & Telephone Game / Five Content Stories / Design Thinking Flashlight Model / Iterative Testing at Mozilla with 70% ROI / Top 10 Practical Tips)

A resynthesis of 13 curated Nielsen Norman Group articles on UX in Agile development. One core thread: how to fit UX into the Agile framework, which was originally designed for developer efficiency and runs on two-to-three-week Sprint cadences (69% of projects use Agile · 22% use a hybrid Waterfall+Agile model · successful teams have >3 years of experience · UX influence scores only 4.0/7). Six sections: ① Current state of Agile UX and top 10 practical Tips (UX leads development by 1–2 Sprints · participate in daily scrum · iterate rather than pursue perfection); ② Discovery and the five-step SCALE framework (narrow scope instead of skipping it · spike · do not start development early); ③ The three-school debate over MVP (the original intent of Lean Startup = an experiment to validate hypotheses vs the misinterpretation of "cobbling together a half-baked product every two weeks" · risk-reward matrix · Value-Proposition Hypothesis vs Solution Hypothesis · 6 categories of MVP metrics · call it a pilot, not a launch); ④ Integrating research into the backlog (break user stories into tasks · focus on outcome rather than output · Problem-Hypothesis-Fact Kanban knowledge board); ⑤ Lean UX documentation (less is more · audience/purpose · weekly UX status reports); ⑥ Collaborative design activities (6-up 1-up · whiteboarding · telephone game), five user stories for content, the Design Thinking flashlight model, and empirical ROI evidence from Mozilla where iterative testing reduced customer support requests by 70% (7000→2000/month · 24h response rate 40–60%→80–90%). Audience = product managers; industry jargon is explained in-line; decision-oriented (when to use / how to choose / counterexamples).

Agile UXLean UXDesign collaborationEnglish edition