KNOWLEDGE NOTES

Knowledge Notes

Explore curated knowledge, course notes and methods, with their existing content and sources preserved.

This index lists complete English editions. Additional Chinese notes and bilingual updates remain available in the Chinese index.

350knowledge notes
Product Design & UX / Other Product, Design and Learning Materials

Curated Highlights of Medium UX Articles (Multi-Topic: GenAI UX Patterns / Research & Experiment Methods / Mobile Trends / Inclusivity / Information Architecture / Company Cases)

A curated compilation of highlights from 102 Medium UX articles (59 topics) saved by Will, compressed across 7 major clusters into one note that can replace an entire bookmarks folder. ① GenAI/AI UX Patterns — 21 GenAI UX Patterns (augmentation vs automation / three tiers of automation / CoT display / expressing model confidence and limitations / guardrails), seven AI UI layouts (floating window / inline / infinite canvas / centered chat / left panel / right panel / grid), predictive UX (context management controls), five-step framework for designing AI products. ② Research & Experiment Methods — five-step A/B testing method (define success → identify bottlenecks → build hypotheses → prioritize → test, including empirical evidence from the Obama campaign's $57 million and Haiti disaster relief's $1.02 million), macro vs micro vs vanity metrics. ③ Mobile & Trends — nine 2026 mobile trends (predictive / Zero-UI / Agentic / spatial 3D / glassmorphism / microinteractions / adaptive / ethics / passwordless). ④ Inclusivity/Accessibility — 11 tactics (4.5:1 contrast ratio / multi-channel coding / external form labels / alt text / heading hierarchy / touch targets ≥7–10 mm² / keyboard accessibility), including empirical revenue evidence from Tesco/Virgin. ⑤ Information Architecture/Flows/Complexity — collaboration framework (centralized → decentralized shared Commons), how complexity accumulates (feature bloat / process stacking / technical debt + Pareto cuts + complexity budget), value proposition canvas, globalization ≠ translation (Chevrolet Nova / Domino's vs Kellogg's). ⑥ Company Cases — breakdown index for Airbnb/Calm/Canva/Duolingo/Spotify/Uber/Slack/Gmail and more. ⑦ Career/Soft Skills — three types of designers in 2026 (block-shaped generalists / ultra-deep specialists / standout new graduates), real UX competence in the AI era (restraint and judgment > drawing UI), six psychology principles for landing page conversion. For AI product PMs: Why / when to use / counterexamples come first. Highly intertextual with [[shape-of-ai-patterns]] (AI UX Pattern Library), [[ai-ux-interactions]] (Seven AI Interaction Paradigms), [[laws-of-ux]] (Laws of UX), [[nngroup-ux-principles]] (UX Golden Quotes), [[nngroup-information-architecture]], [[nngroup-persuasive-design]], and [[ux-metrics-roi]]; this compilation only adds the checklists, numbers, and cases they do not cover, and does not rewrite them.

AI UXUser researchAccessibilityEnglish edition
Product Design & UX / Other Product, Design and Learning Materials

Shape of AI AI Product UX Pattern Library (Seven Major Categories: Wayfinders/Inputs/Tuners/Identifiers/Governors/Trust/Dark Patterns + Design Guidelines)

A self-contained bilingual essence of Emily Campbell’s *Shape of AI* AI product UX pattern library (all 49 .md files fully read), reorganized into 36 specific patterns across 7 categories plus 1 set of overarching design guidelines, following a queryable structure of “Pattern Name → What Problem It Solves → How to Use It → Examples”. The seven categories are: ① Wayfinders (4 patterns: Follow up / Nudges / Suggestions / Templates) — solves the problem of new users not knowing how to use a blank input box; ② Inputs (8 patterns: Open input / Auto Fill / Inline action / Madlibs / Remix-Blend / Summary / Synthesis / Token layering) — feeds user intent and context to the AI; ③ Tuners (8 patterns: Filters / Parameters / Inpainting / Model management / Personal voice / Primary sources / References RAG / Workflows) — lets users fine-tune or restructure results; ④ Identifiers (6 patterns: Color scheme purple-green / Symbols icons ✨🔮🤖 / Name / Personality / Disclosure / Initial CTA) — distinguishes AI content from human content; ⑤ Governors (9 patterns: Citations / Controls stop/continue / Footprints / Prompt transparency / Regenerate / Sample response / Show the work / Token transparency / Variations) — preserves user agency and explainability while the AI works; ⑥ Trust indicators (3 patterns: Incognito / Memory management / Watermarks C2PA); ⑦ Dark matte hidden patterns (3 patterns: Data Ownership / Caveat disclaimer buck-passing / Rating) — gray-area designs that are questionable or erode trust. For PMs building AI chat or interactive narrative products: this is a quick reference manual for “which pattern to look up when you encounter interaction problem X next time”, with emphasis on Why / When to use / Counterexamples. It complements nngroup-ai-ux-design — the latter offers NNGroup’s conversational interface research perspective (6 types of conversation / no fluff / anthropomorphism / sycophancy), while this piece presents Shape of AI’s perspective as a “reusable UI pattern parts library”.

AI UXInteraction PatternsTrust DesignEnglish edition