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NNGroup UX Research Methods Glossary (39 Bilingual Chinese-English Quick Reference Entries)

A quick reference bilingual Chinese-English table of 39 Nielsen Norman Group UX research method terms. Indexed by the categories 'Attitudinal vs Behavioral × Qualitative vs Quantitative + Context/Formative/Summative/Remote', each entry explains in one sentence what the method is and what questions it answers. Coverage includes: Attitudinal methods (Survey, User Interview, Focus Group, Concept Testing, Desirability Study) / Behavioral methods (Usability Testing, Analytics, Clickstream, Eyetracking, First-Click Test, Five-Second Test) / Information Architecture (Card Sorting, Tree Testing) / Experiments (A/B Test, Multivariate Test) / Context (Field Study, Contextual Inquiry, Diary Study, Ethnographic Study) / Prototypes (Paper Prototyping, Prototype Testing, Wizard of Oz, Participatory Design) / Moderation formats (Moderated/Unmoderated, Remote, Think-Aloud, Retrospective Think-Aloud) / Task Analysis, Benchmarking, Formative/Summative. Use this as a lookup handbook; for in-depth methodology, refer to the topic-specific wikis.

Source collection:NNGroup User Experience · Published here:2026-09-26 · Note updated:2026-06-03

UX ResearchResearch methodsTerminology Quick Reference

This is a lookup handbook — when you encounter a UX research method term, come here to find out in one sentence "what it is and what questions it answers". To learn the method itself in depth (how to run it, sample size, common pitfalls), go to the corresponding topic wiki:NNGroup UX Research Method Selection (Quick Reference for 23 Methods / Four-Quadrant Positioning / Selection by Question-Stage-Budget / Five Families: Qualitative Exploration, Quantitative Validation, Expert Evaluation, IA, Behavioral Analytics)(Method Selection) / NNGroup Qualitative Research and Research Methods Toolkit (Full Method Landscape / Interviews / Empathy Maps / Sample Size / Task Design / Moderation / Expert Evaluation / Workshops / Ethics)(Qualitative Toolkit) / NNGroup Quantitative Research (A/B Testing · Sample Size · Confidence Intervals · UX Metrics · Conversion Analysis · Benchmarking · Learning Curves)(Quantitative and Statistics).

Two axes for positioning any method:Attitudinal(what users say) vs Behavioral(what users do);Qualitative(discover problems, answer "why") vs Quantitative(measure metrics, answer "how severe").

Quick Reference: Method Classification

Category Meaning Methods in this category
Attitudinal Collect "users' stated opinions/feelings" Survey · User Interview · Focus Group · Concept Testing · Desirability Study
Behavioral Record "what users actually do" Usability Testing · Analytics · Clickstream · Eyetracking · First-Click · Five-Second Test
Information Architecture (IA) Test content grouping / findability structure Card Sorting · Tree Testing
Controlled Experiments Compare versions to evaluate metrics A/B Test · Multivariate Test
Context Study behavior in real environments Field Study · Contextual Inquiry · Diary Study · Ethnographic Study
Prototyping and Early Validation Low-cost workflow testing before development Paper Prototyping · Prototype Testing · Wizard of Oz · Participatory Design
Moderation / Verbalization Formats How tests are organized Moderated / Unmoderated · Remote · Think-Aloud · Retrospective Think-Aloud
Cross-cutting labels Modifiers applicable to any method Formative (improve during the process) vs Summative (overall evaluation after finalization) · Remote (geographically distributed)
Comprehensive Structured across tasks Task Analysis · Usability Benchmarking

A–Z Entries (Bilingual Chinese-English)

Term EN / CN One-sentence explanation
Attitudinal Methods Use surveys/interviews/focus groups to collect "opinions and feelings users state out loud" (how they think/how they express themselves), to understand attitudes rather than actual behavior
A/B Test Randomly show two versions to different user groups, compare conversion rate/click-through rate to judge which performs better; data-driven decision making
Analytics (Data Analytics) Continuously collect real usage behavior (visits, clicks, completion rates) based on tracking events/logs, observe trends and issues in natural settings
Behavioral Methods Use usability testing/analytics to record "what users actually do" (steps, paths, failure points), objective behavioral data
Card Sorting Have participants group labels according to their own understanding (open = name groups themselves / closed = place into predefined groups), used for information architecture and navigation grouping
Clickstream Analytics Analyze page visit sequences and paths to identify typical routes, drop-off points, and content commonly viewed before and after key tasks
Concept Testing Show concepts (descriptions/sketches) to users at the idea stage, collect attitudes and expectations to judge whether the direction is worth further investment
Context Methods Focus on "in what scenario/environment the user does this thing"; can involve on-site observation or having users keep diaries
Contextual Inquiry Observe and ask questions alongside users in their real environment, watch them complete tasks while probing "why did you do it that way", to deeply understand workflows
Desirability Testing (Word Choice Method) After use, have users pick words from a set of adjectives that best represent their feelings, to evaluate emotional atmosphere/aesthetics/brand fit; can be qualitative or quantitative
Diary Study Over days to months, have participants record relevant activities/feelings/issues in diaries; suitable for long-term behavior, habits, cross-scenario experiences
Ethnographic Study In social science, refers to long-term deep observation of a group; in UX, generally refers broadly to "long-term observation and recording in real environments", approximately equivalent to field research
Eyetracking Use an eye tracker to record fixation points/sequence/dwell time, to judge which elements attract attention and which are ignored; commonly used for layout and visual hierarchy
Field Study Observe users completing tasks in their real environment (pure observation or with added interviews), to understand real workflows, environmental constraints, and collaboration
First-Click Test Give a clear task, stop the user immediately after they make their choice of "where to click first", to evaluate whether information architecture and entry points match intuition
Five-Second Test Show an interface for about 5 seconds then remove it, ask users what they saw/what they think it is for, to test first impressions and key information communication
Focus Group 6–9 people guided by a moderator to discuss a product/topic, to understand experiences, attitudes, expectations; commonly used for early exploration
Formative Method Evaluate multiple times during design/iteration to identify "what works, what doesn't, and why", for continuous optimization; opposite of summative (final overall evaluation)
Moderated (Synchronous) Usability Testing A moderator interacts in real time, assigns tasks, observes, and asks follow-up questions; suitable for digging into reasons, adjusting questions, and handling complex tasks
Multivariate Test Set multiple versions for multiple interface elements (copy/color/layout) at the same time, automatically combine and compare which combination yields the best key metrics
Participatory Design Give users "design building blocks" (components/cards/Lego bricks) and have them participate in creating solutions; the solutions may not launch, but they provide insight into needs and mental models
Paper Prototyping Use hand-drawn/printed paper to represent the product; users point where they want to click, and the moderator acts as the "computer" to switch pages; ultra-low-cost testing of structure and workflow
Prototype Testing Use interactive prototypes (paper or clickable) instead of the real product for testing, to identify workflow and interaction issues before development and compare solutions
Qualitative Method Collect "descriptive" non-numeric information (behavior patterns, pain points, mental models) through observation/open discussion, to discover problems and answer "why"
Qualitative Usability Testing During testing, emphasize observation and interviews rather than pursuing large-sample statistics, to identify key problems and their causes; suitable for rapid correction during iteration stages
Quantitative Method Collect numeric metrics such as task success rate/satisfaction/time/visits, perform statistical analysis for comparison, answer "how severe is the problem/how large is the change"
Quantitative Usability Testing Use standardized tasks + large samples to collect success rate/time/error rate/satisfaction, to evaluate overall performance and version differences
Remote Research Method Researcher and participant are not in the same location; complete interviews, tests, focus groups, etc. via video conferencing/remote desktop/online tools
Remote Moderated Usability Testing Moderator and participant connect synchronously online, assign tasks in real time, observe the screen, and ask questions; retains guidance while saving on-site costs
Retrospective Think-Aloud After completing tasks, replay/recall operations and narrate what was being thought at the time; suitable for scenarios where concurrent think-aloud would interfere with the task
Summative Method After finalization/launch, conduct a "summary evaluation" of the overall experience; commonly used to compare against competitors or the previous version to measure improvement magnitude
Survey Distribute multiple-choice + open-ended questions to a large number of users online/on paper/by phone, collect self-reported attitudes/preferences/experiences; can be used for qualitative exploration or quantification
Task Analysis Break down a task's goals, step sequence, required information, time, and environment; often combined with interviews/context/diary studies to provide a structural basis for complex workflows
Think-Aloud Protocol During testing, require users to verbalize their thoughts while operating (why they clicked here, what they are looking for), to fill in "the thinking behind actions"; commonly used in qualitative research
Tree Testing Abstract the navigation structure into a plain-text tree, have users find specified information in the tree, see if they can find it smoothly, to evaluate whether IA matches expectations
Unmoderated Usability Testing Online tools automatically present tasks and interfaces, the researcher is not present, and users complete tasks independently; suitable for quickly collecting larger samples
Usability (UX) Benchmarking Use fixed tasks + quantitative metrics to compare product performance periodically/between versions, and can also compare against competitors, to establish a "UX KPI baseline"
User Interview One-on-one questioning and follow-up to understand experiences, motivations, needs, pain points; commonly used for early exploration or combined with other methods
Usability Testing Have users complete real tasks on an interface, observe behavior and collect feedback, discover usage difficulties, and can also quantitatively evaluate experience quality
Wizard of Oz Testing (Human Simulating the System) Users think they are using a real system, but in reality a person manually controls responses behind the scenes; validates interaction flows, conversational experience, and expectations when functionality has not been developed

Sourced from NNGroup Topics / UX Templates and Guides - UX Models (1 glossary article, 39 entries). This is a lookup entry point; for expanded method details see NNGroup UX Research Method Selection (Quick Reference for 23 Methods / Four-Quadrant Positioning / Selection by Question-Stage-Budget / Five Families: Qualitative Exploration, Quantitative Validation, Expert Evaluation, IA, Behavioral Analytics) / NNGroup Qualitative Research and Research Methods Toolkit (Full Method Landscape / Interviews / Empathy Maps / Sample Size / Task Design / Moderation / Expert Evaluation / Workshops / Ethics) / NNGroup Quantitative Research (A/B Testing · Sample Size · Confidence Intervals · UX Metrics · Conversion Analysis · Benchmarking · Learning Curves) / NNGroup Usability Testing and the Ten Usability Heuristics (Complete Table of 10 Heuristics · Complex Application Use · User Pleasure Hierarchy · Testing Methods: 5-User Rule/Recruitment/Remote/Task Scenarios/Step-by-Step Tasks/Attitudinal vs Behavioral/4-Step Analysis/Small-Sample Error/Competitive Evaluation).

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