KNOWLEDGE NOTES

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350knowledge notes
Product Design & UX / Apple Design Guidelines

Apple HIG Inputs (13 types · Touch/Gestures/Keyboard/Pointing/Pencil/Digital Crown/Eye tracking/Remote/Game controller)

Design guidelines for 13 input methods in Apple HIG. Gestures (consistency of standard gestures · use custom gestures sparingly) / Keyboards (Full Keyboard Access · standard shortcuts · modifier key order) / Pointing devices (three iPadOS content effects: highlight/lift/hover · snapping · macOS pointer style catalog) / Apple Pencil & Scribble (tilt, pressure, azimuth · hover preview · double tap/squeeze/barrel roll · PencilKit) / Digital Crown (primary navigation on watchOS · immersion adjustment on visionOS) / Eyes (visionOS gaze + hover effect · privacy: gaze point not exposed) / Focus and selection (five tvOS focus states · iPadOS focus groups) / Game controls (touch virtual buttons · physical controller ABXY mapping · single-key keyboard controls) / Action button / Camera Control / Nearby Interaction / Gyroscope and accelerometer / Remotes. Each entry includes applicable platforms + best practices + anti-patterns.

Apple HIGInput InteractionPlatform designEnglish edition