KNOWLEDGE NOTES

Knowledge Notes

Explore curated knowledge, course notes and methods, with their existing content and sources preserved.

This index lists complete English editions. Additional Chinese notes and bilingual updates remain available in the Chinese index.

350knowledge notes
Product Design & UX / Google UX Courses

Google UX Certificate / UX Research and Empathy - Define

The complete research craft collection from Google UX Certificate Course 2 (Empathize/Define) + Course 4 (Conduct UX Research). Covers 5-step interview SOP + 5 traits of research objectives/participants/questions + empathy map (Says/Thinks/Does/Feels) + persona vs user profile + problem statement (formula + 5W1H) + hypothesis statement (if-then / we believe) + 4-step value proposition + human factors engineering (WWI/WWII history) + design psychology (color/Von Restorff/serial position/Hick's Law/mental model/feedback loop + ethics) + 7 elements of a research plan + usability study (pros and cons of moderated vs unmoderated + best practices before/during/after + note-taking methods) + moderator/participant bias + affinity diagram analysis + patterns → themes + 5 criteria for strong insights + 7 presentation tips. Targeted at PMs, cross-referenced with Yitang research/user interview methodology.

User researchInterviewUsability testingEnglish edition
Product Design & UX / NNGroup User Experience

NNGroup Usability Testing and the 10 Usability Heuristics (Complete table of 10 heuristics · Application to complex applications · User delight hierarchy · Testing methods: 5-user rule/recruitment/remote testing/task scenarios/stepped tasks/attitudinal vs behavioral/4-step analysis/small-sample error/competitive evaluation)

A curated knowledge base of 22 essential pieces from Nielsen Norman Group on usability testing and usability heuristics, organized around two core axes: ① The 10 usability heuristics proposed by Jakob Nielsen in 1994 (used for design self-checks and heuristic evaluations): Visibility of System Status / Match Between System and the Real World / User Control and Freedom / Consistency and Standards (including internal + external consistency · Jakob's Law) / Error Prevention (prioritize high-risk scenarios) / Recognition Rather than Recall / Flexibility and Efficiency of Use (accelerators) / Aesthetic and Minimalist Design (signal-to-noise ratio) / Help Users Recognize, Diagnose, and Recover from Errors / Help and Documentation — each entry includes core principles, do/don't guidance, and counterexamples, plus application notes for complex enterprise applications (ArcMap/Power BI/Salesforce/Revit/Solidworks/Jitterbit); User Delight is built on a four-level pyramid (Aarron Walter) of functionality-reliability-usability-delight, covering surface delight vs deep delight plus the negativity bias effect. ② Usability testing methods: the golden rule that 5 users uncover 85% of problems and its exceptions (quantitative studies ≥20 users · card sorting ≥15 users · eye tracking 39 users · agile 2–3 users · empirical evidence from 83 studies), participant recruitment ($171 per participant · agency vs internal recruitment · incentives · 11% no-show rate · survey of 201 people), 7 steps for moderated remote testing, three techniques for task scenarios (realistic/actionable/no leading hints), Stepped Tasks research for discoverability and findability, Attitudinal vs Behavioral research, 4-step qualitative data analysis method (collect/examine/understand/validate), large measurement error in small samples (true value + measurement error · confidence intervals · statistical significance · do not report raw numbers alone), competitive usability evaluation (select 2–4 competitors · expert review vs user testing). Intended audience: product managers; terms are explained in industry language, with decision-oriented guidance.

Usability testingDesign heuristicsUser researchEnglish edition